Dark Harvest Prototype
Here is a simple prototype of "Dark Harvest," a 2D top-down game.
Use 'W', 'A', 'S', and 'D' for player controls.
A basic farming mechanism is implemented. The player can pick up the seed and plant it in the plot. Give it some time to grow, and once grown, you should be able to harvest it, earning coins for harvesting.
These coins can be used to get pets from the chest, which will help in fighting enemies. The player cannot attack enemies directly, so don't approach them alone, or else your health will decrease, eventually leading to losing the game.
Once the player get the pet, it will follow you, and you can go towards the enemy patrolling the door. The game will transition into a JRPG combat mechanism where you have the option to either attack or run away from the enemy. You can see your pet's and the enemy's health on their respective health bars.
Defeating the enemy will reward you with a seed, which you can farm and harvest, creating a game loop. Once you acquire two pet creatures, you can move past the black door and win.
Additionally, the player has a survival mechanism where the hunger and health bars deplete over time. You can increase your hunger bar by harvesting. Once the hunger bar is depleted, it will start affecting your health bar, leading to death (losing the game).
The three main mechanisms—farming, JRPG combat, and survival—are implemented. In the future, I need to draw sprites and tilesets. For now, I am reusing old sprites and created quick simple sprites and background from the Pokémon game, as I am aiming for a similar art style. I also need to finalize a level design and create more animations and interactivity between the player and the world.
Published | 19 days ago |
Status | Released |
Platforms | HTML5 |
Author | TanviGavali |
Genre | Survival |
Made with | Unity |
Tags | 2D, Top-Down, Turn-based, Unity |
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